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GET ATMESON
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Posted - 2013.07.25 22:43:00 -
[1] - Quote
Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Nothing * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? |
GET ATMESON
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Posted - 2013.07.25 22:51:00 -
[2] - Quote
THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank.
i feel your pain |
GET ATMESON
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Posted - 2013.07.25 22:52:00 -
[3] - Quote
Sgt Kirk wrote:Because i love the Gallente in EVE and I thought they would be just as awesome...I was sorely mistaken.
What makes a gallente a gallente isn't even in the game.
All we have is Caldari Favored ****.
Im the same way on EVE. Doesn't work on dust though |
GET ATMESON
NEW AGE EMPIRE
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Posted - 2013.07.25 23:27:00 -
[4] - Quote
strongly disagree. Shields gank also |
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Posted - 2013.07.25 23:39:00 -
[5] - Quote
Smoky Fingers wrote:Justin Tymes wrote:Smoky Fingers wrote:Because I can get someone with a proto rep tool to follow me most of the game.
U Mad?
You can't rep what's being OTK'd by a grenade that the person you're repping can't dodge due to being too slow. Oh and 2 shield tankers can take down an enemy faster, and recover on their own at about the same rate as a repair tool. armor suits have shields ya know, and the same can be said about 2 really good armor/regen tankers, no?
150 shields. 3 highs not very logical. |
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Posted - 2013.07.25 23:54:00 -
[6] - Quote
Callidus Vanus wrote:You forgot that armour can facerape with stacked damage mods.
O yea forgot to put that in there. Ill put that in now |
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Posted - 2013.07.26 06:27:00 -
[7] - Quote
Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates.
If it was just 3% players would say its OP for proto plates. |
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Posted - 2013.07.26 06:38:00 -
[8] - Quote
Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell.
Thats what people will just say if it happens. I agree with it being 3% all flat |
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Posted - 2013.07.26 06:48:00 -
[9] - Quote
Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. Thats what people will just say if it happens. I agree with it being 3% all flat Why not try then see how the numbers break down
I would like armor reps to heal more then get more HP tho. I wish armor reps did 20 at proto for a little more CPU and PG
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GET ATMESON
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Posted - 2013.07.26 07:07:00 -
[10] - Quote
Rogatien Merc wrote:THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. Weeeellllll ... you *do* have quite a lot of base shield HP, as much as a lot of suits that ARE shield tanked, on top of a large armor pool. So I might disagree with you there. Does no one run 2x complex energizers, a kincat, cardiac regulator, and complex armor rep? Seems like it would be a good setup. Lack of damage mods made up for by increased survivability.
I tryed this/. You can rep in shields 42.52 shield enhanced energizers a second after 7 seconds after the first shot. You can run 2 complex kinetic catalyzers. The six kin HMG. This is on a proto suit. Shields are 467. Shields take to long to come back so its a junk suit.
This post is not about heavys. Please stay to the subject
This is about Armor & shields. Keep it that way |
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GET ATMESON
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Posted - 2013.07.26 07:10:00 -
[11] - Quote
Killar-12 wrote:Armor has always been about large buffers and resistances and slow reps I think reps are fine at the moment because shields are supposed to be high regen
Armor buffs come with massive movement speed cost. The longer it takes to come from point A to point B the more shots are put into that player. |
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Robbing The Hood
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Posted - 2013.07.31 02:35:00 -
[12] - Quote
Dynnen Vvardenfell wrote:The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have 15 hp a second as well. That is a lot of total HP regen.
There is an imbalance between shields and armor and there needs to be a serious discussion on how to fix it. I'm just hoping that we hear more about this in the next dev blog =D
It wont happen but I sure hope so. |
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Robbing The Hood
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Posted - 2013.07.31 02:43:00 -
[13] - Quote
Smooth Assassin wrote:GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? Flux grenade, SR, Scrambler pistol?
Those are all Weapons. Not modules. Its not Armor vs Shields. It doesn't factor into this subject. Yes you can use them. I can say the same about normal Nads that shields can use. One locus nade does base damage + 20% to armor. |
GET ATMESON
Robbing The Hood
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Posted - 2013.07.31 02:47:00 -
[14] - Quote
Dynnen Vvardenfell wrote:Smoky Fingers wrote:Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds I have 178 shields and 486 armor on my suit. How in the hell do you eat 800 damage? lol
Core locus base damage+ 20% 800 is a bit much.
with you having 178 shields once you fall below 50 shields and I throw ANY Locus at you. Say bye bye and re-spawn. |
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Robbing The Hood
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Posted - 2013.07.31 02:49:00 -
[15] - Quote
Johnny Guilt wrote:Armor is only meant for logi suits.
Wrong topic. This isn't ANYWERE close to logy's. Just shields and Armor. |
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Robbing The Hood
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Posted - 2013.07.31 03:05:00 -
[16] - Quote
Beren Hurin wrote:+I'm seeing more and more healing hives that repair +20/+40 HP/s some even of the proto +70/s +Armor with a little regen is a lot better at range than shield due to damage mods. ++Fighting at range means your gangk for anti shield weapons like scrambler rifle and lasers eats shield that much more ++When the new aim assist comes in you will see what these longer range weapons can do ++Fighting at range (with damage mods) means the speed penalty matters less ++Fighting at range means you won't be in as many people's LOS > can pick your fights +HP for HP armor has much better fitting costs. +Gank+range+scanner+gungame= awesomesauce vs. shield tanks.
If you don't know where your enemy is coming from speed matters more. If you are detecting your enemy from 50m away or through a wall when they don't see you, having the DPS edge matters more than having the eHP regen edge.
No ganking. Just one one on one. Trying to keep it like a 1v1 on a scale at mid range. |
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Robbing The Hood
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Posted - 2013.07.31 03:07:00 -
[17] - Quote
Sir Dukey wrote:GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? flux grenades
Shields: Locus greanades |
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